Esempio: Texture mapping
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.view.*;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.materials.*;
import org.papervision3d.objects.primitives.*;
import org.papervision3d.render.BasicRenderEngine;
var viewport: Viewport3D;
var scena: Scene3D;
var camera: Camera3D;
var renderer: BasicRenderEngine;
viewport = new Viewport3D(400, 200, true, true);
addChild(viewport);
scena = new Scene3D();
camera = new Camera3D();
renderer = new BasicRenderEngine();
var bitmapFileMaterial = new BitmapFileMaterial("html.it.png");
bitmapFileMaterial.doubleSided = true;
var piano = new Plane(bitmapFileMaterial, 400, 200, 10, 10);
scena.addChild(piano);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
function onEnterFrame(e:Event):void {
piano.rotationX +=.2;
piano.rotationY -=1;
piano.rotationZ -=0.3;
renderer.renderScene(scena, camera, viewport);
}